Thursday, January 22, 2009

More Work.

Hey all,

We have been hard at work as usual. Tonight, Gnomon is hosting a game dev. presentation, featuring the team from Naughty Dog entertainment, talking about their 2008 hit game, Uncharted: Drakes fortune. Unfortunately James and Josh have class during the presentation, but I will be attending, and taking pictures of the event to show everyone what was going down.

So anyway, here is the finished container. I took Elliotts and Matts advice and worked on the color of the rust, saturating it much more, and added more contrast to the spec. map as well. I rendered these out of Mental Ray, tried to use flat shading to emulate a basic game engine lighting (as this is meant to be an asset for a next-gen game). I then composited it in Photoshop, I think it turned out pretty decent.




I am trying to get some renders from James, but so far Ive gotten nothing, haha. But Ill keep up the nagging until he caves.

8 comments:

fluxist8070 said...

Nice Job on the container.
It would be awesome to put the model into the Unreal editor to get some real-time renders of it. A few more textures and you could have a COD level like "shipyard."

Matthew R. Dale said...

Yeah I think we are going to be doing that later on down the road. He said we are going to get into weapons modeling eventually, that should be cool!

J. Masse said...

"Shipyard", a personal favorite.

Anonymous said...

Looks very nice. I do think the door bar needs some corrosion as well.

J. Masse said...

Who or what on earth possessed me to take a compositing class?!

fluxist8070 said...

Josh,
you are using shake on a mac, right?
Any after effects?

J. Masse said...

No after effects, and no Macs. Its Shake, but we boot the machines up in Linux/Ubuntu. Both 2 things that I am completely unfamiliar with

fluxist8070 said...

i have never messes with linux or ubuntu. Once a friend installed linux on a playstation 3....that's all I got on that.