Hey all,
We have been hard at work as usual. Tonight, Gnomon is hosting a game dev. presentation, featuring the team from Naughty Dog entertainment, talking about their 2008 hit game, Uncharted: Drakes fortune. Unfortunately James and Josh have class during the presentation, but I will be attending, and taking pictures of the event to show everyone what was going down.
So anyway, here is the finished container. I took Elliotts and Matts advice and worked on the color of the rust, saturating it much more, and added more contrast to the spec. map as well. I rendered these out of Mental Ray, tried to use flat shading to emulate a basic game engine lighting (as this is meant to be an asset for a next-gen game). I then composited it in Photoshop, I think it turned out pretty decent.
I am trying to get some renders from James, but so far Ive gotten nothing, haha. But Ill keep up the nagging until he caves.
Thursday, January 22, 2009
Subscribe to:
Post Comments (Atom)
8 comments:
Nice Job on the container.
It would be awesome to put the model into the Unreal editor to get some real-time renders of it. A few more textures and you could have a COD level like "shipyard."
Yeah I think we are going to be doing that later on down the road. He said we are going to get into weapons modeling eventually, that should be cool!
"Shipyard", a personal favorite.
Looks very nice. I do think the door bar needs some corrosion as well.
Who or what on earth possessed me to take a compositing class?!
Josh,
you are using shake on a mac, right?
Any after effects?
No after effects, and no Macs. Its Shake, but we boot the machines up in Linux/Ubuntu. Both 2 things that I am completely unfamiliar with
i have never messes with linux or ubuntu. Once a friend installed linux on a playstation 3....that's all I got on that.
Post a Comment